Welcome

Forgot Password?
Online Members
None
Online Guests: 2
Page Counter
33,030
Xylo's Game Modes
Forum » GunZ » GunZ Help
Joined: 9th Jun 2012
Rank: Clan Leader
Likes 0
9th Jun 2012

These are little game modes I created while playing GunZ. I'll host events using these game modes. Let me know if you like certain ones, or have ideas or solutions to potential problems. I'm looking for a few people to be my guinea pigs and help think up new ways to play on different maps. I'm thinking about changing Hold the Fort to Citadel and holding that castle thing. Anyways..

Red Rover:

Game: TDM

Map: Mansion

Rules: Teams line up on their respective sides of the map in the middle of Mansion (2nd floor). Teams alternate taking turns calling out a player on the opposing team. The player called out has to rush the other side until one opposing team member dies. The team calling out has to try to kill that player without having any casualties. The called out player's team can help FROM THEIR SIDE ONLY.

Example:
Red: Yoshi, Elyse, Revoked, Solo. Blue: Xylo, Wogl, Moon, Built
Red Team calls. Red calls Xylo. Xylo rushes and dies. Blue Team calls Yoshi. Yoshi rushes and kills Wogl. Red Team calls Built. Built rushes and kills Elyse. Blue team calls Yoshi. Yoshi rushes and dies. Red Team calls Built again. Built rushes, but Moon kills Solo. Built then is allowed to return to his side. Blue Team calls Revoked. Revoked rushes and kills Built. Red Team calls Moon. Moon rushes and kills Revoked as Revoked kills him. No one wins. You get the idea now?

--------------------------------------------------------------------------------------------
Hold the Fort

Game: TDM

Map: Town

Rules: First round teams fight normally. Winning team wins the decision to hold or strike. The team holding the fort holds one of three positions on the map. First position is the balcony thing with the half walls. Second Position is the small box enclosed by 3 walls (Next to position one). Third Position is the square area after the narrow hallway near the second HP spawn and Ammo Spawn (in DM's). The team holding the fort tries to hold it for as many rounds as possible. The striking team has to defeat the holding team and win choice of taking their fort or setting up a new one (choosing a new position). IT DOES NOT ALTERNATE, the only way teams switch roles is when the Holding team loses their fort. I'll update this with screenies one day.

---------------------------------------------------------------------------------------------


Last Edit: 9th Jun 2012 by Xylo
Joined: 9th Jun 2012
Rank: Clan Leader
Likes 0
9th Jun 2012

I like the Red Rover idea.


Joined: 9th Jun 2012
Rank: Clan Leader
Likes 0
9th Jun 2012

Yeah I've played both of those modes before. Hold the Fort sorta failed, because every Holding team dies, no matter who's on it and what they use. But I want to try it with different people, and I also want to try it on a different map. Im sure we could make awesome game modes on Weapon Shop map and Citadel Map.


Joined: 9th Jun 2012
Rank: Clan Leader
Likes 0
9th Jun 2012

Yep and doing CW's soon. Looking forward to it.


Joined: 9th Jun 2012
Rank: Clan Leader
Likes 0
9th Jun 2012

Yeah Weapon Shop would be an interesting attack and defense. Like on defense you can't go out of the end of the hallway, that would be tough.
Joined: 9th Jun 2012
Rank: Clan Leader
Likes 0
9th Jun 2012

Yeah I thought that the other day in a TDME on that map.


Joined: 9th Jun 2012
Rank: Clan Member
Likes 0
9th Jun 2012

garden also a god map for this event nice idea xylo ..............


Signature Picture

Ankush bansal

Forum » GunZ » GunZ Help
Please login or register to reply.
Chat Box
Roster
Events
Top Posters
branlam
116 posts